You don't just have to use your Rig for enemies however, there's also missiles and grenades you'll find in some areas. By torturing enemies in certain ways with the Rig, a percentage also goes to the same reward. Aside from just making it from point A to point B in levels, there will ocassionally be branching paths in a 2.5D fashion, and you'll come across these small "tokens" to collect, 99 in all toward getting an extra life. Most of the platforming will rely on using Wex's Rig for swinging and not only killing his enemies, but using them on a hazardous path, like platforms to traverse spikes.Īs for the gameplay, certain planetary levels will have platforming involved, with some others having their own separate concepts, such as free falling levels, and chasing enemies on a hoverbike. Before taking him down however, Karn has captured different members of the Wild 9 group scattered on different planets. Unfortunately for him, an evil tyrant of the universe named Karn wants the Rig for himself, with Wex being his target. He ends up becoming their new leader, now calling the group "The Wild 9" and giving him a new type of weapon, called The Rig, an attachment for his armor that sends out an electrifying-like grapple that can hurl enemies and swing him over to unreachable places. So what's the story? A teenager named Wex Major (the player's character) finds himself stranded in outer space when he's found by a group of teenage misfits part of an intergalactic resistance. ![]() ![]() One of the earliest magazine advertisements for the game in 1997 following their previous game, MDK. After Earthworm Jim creator Doug TenNapel left Shiny Entertainment, the president and former game programmer Dave Perry wanted to try something new for the platformer genre, mixing the cartoony charm of their once wormy game hero with a darker tone. ![]() There comes a time when a game company strives to change the formula of the games they're familiar with developing, going for something ambitious, not really done before, and attempting to mesmerize the consumer with their newly implemented ideas.
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